Gamifi-wha?
If that's your reaction to the word "gamification," you're in the right place.
You might have heard the word thrown around a bit over the last several months, but never really dug into what it is and what it means for your marketing. That's where I think most of us stand ... gamification is just one more thing to learn about, and maybe one day when we have the time (or the tide of marketing forces us to), we'll figure it out.
Well luckily, there's been some pioneering brands out there experimenting with gamification, and lots of research coming out of it that shows whether it's worth all of the hulabaloo. We're going to dive into it all right now in this blog post, and figure out just what this gamification thing is, whether it's useful, and how we can all use it in our marketing. Ready? Let's do this.
What Is Gamification?
I've been trying to think of a way to explain what gamification is without saying, "it's the process of gamifying something." But ... that's what it is. It's turning something into a game -- for marketers, it's turning your inbound marketing into a game -- in order to achieve some desired end. Your audience (customers, leads, fans, followers, readers, whoever) engage in some kind of game so that they might win something, and in return, you get something you want out of them, too.
Not to belittle, well, all of us (we're all leads at some point, aren't we?), but gamification is the marketer's equivalent of turning a baby's spoon into a rocket ship so the baby has fun trying to catch it, and you get your baby to eat the smashed peas. Everybody wins, and the baby has a good time to boot.
Or if you prefer a real business example, it's kind of like when we host a webinar and say whoever tweets the webinar's hashtag the most gets a free ticket to our next marketing conference -- it taps into people's competitive spirit and drive to win, and gets our content more exposure on Twitter. Again, a win-win scenario, and one that's more creative than just asking someone, "Hey, can you tweet this link?"
Make sense?
Yep! But How Can Real Companies Gamify?
Well there sure are a lot of brands experimenting with it. Let's explore how some brands are using it -- B2B, B2C, ecommerce, we'll run the gamut -- so you can see what successful implementation of gamification looks like, and what kind of results it can drive. I think you'll be surprised to see it's more substantial than just gaming some more Facebook 'Likes' and comments!
David B. Reath of Knoxville Plastic Surgery delights current customers. And prospective ones. Might as well throw Facebook EdgeRank in there, too.
Dr. David Reath is a local plastic surgeon in Knoxville, TN who has started a weekly game called Truth-O-Meter Tuesday on his company Facebook page. How's it work? Each week, he posts a true-or-false question onto his timeline, and asks people to answer whether they think the answer is, well, true or false.
Wow, look at those comments. 107? Pretty impressive for a niche local business! So, what happens next? The next day, the doc posts a video of himself answering the question ...
... as well as that week's contest winner! You see, each week Dr. Reath randomly selects, out of everyone who answered correctly, someone to win a $100 gift certificate for his practice (he sells products as well as services). The winner could be a prospective or current customer, so this gamification of your typical Facebook post helps this practice generate new customers, and keep past customers engaged. Plus, since the contest requires very little action -- he's looking for a "True" or "False," not an essay response -- engagement is high on these posts. What does that mean? It means Facebeook's EdgeRank algorithm perks up and thinks this brand is pumping out quality content, and that post in particular should make its way into news feeds. Why, what a lovely way to expand your social media reach!
My1login helps you help them help you.
My1login is an online password manager that lets you store your passwords safely so you can access them securely from anywhere on any device. Security and convenience? Sounds great! Except that security and convenience are kind of at odds with each other when it comes to password management. As TechCrunch put it, "remembering a dozen or so strong and unique passwords for all of the products that we rely on or sign up to every day, is anything but convenient. But then, so is a security breach." That's why my1login relied on gamification to help their customers set secure passwords -- so they and their customers could be successful.
They've started to dole out badges that increase users' storage limit by completing tasks that reinforce good behavior -- essentially taking a Pavlovian approach to their product to make sure their users are successful ... making them successful by extension. So the most strong and/or unique passwords their users generate, for instance, the more badges they can get. Pretty cool way to teach people the right way to use your product or service!
Mint.com widens the top of the funnel, roping in future customers.
Mint.com is one of the earliest adopters of gamification. If you're a user, you know (whether consciously or not) that they use gamification at every turn to achieve that coveted "sticky" factor all product and service providers strive for. But they also find ways to bring in new leads with gamification -- leads that are really, really, really top of the funnel. Take a look at how Mint is investing in its future (and its leads') through gamification, screenshot courtesy of Interaction Design.
This is an example of a quiz that is featured in a Mint computer game targeted at teens. It asks questions about how they would react in real world situations that relate to personal finance ... pretty direct tie in to the ol' Mint platform! What's amazing about this, however, is that Mint is investing in leads. These kids are not going to be a customer anytime soon. And Mint doesn't care. They're using gamification to talk to a demographic that isn't now, but soon will, develop into their target persona. It makes all the sense in the world -- if a teenager is getting personal financial advice from one source since as long as they can remember, where else would they turn when they're ready to buy their first car, figure out how to pay off student loans, or take out their first mortgage? Mint knows the answer to those questions, and is using gamification to capitalize on it.
Forrester Research gamifies ... content?
I've been meaning to write this blog post about gamification for a long time, and one of the reasons is because a while back in my Google Reader, a post from Forrester Research came up with the title, "Read This Blog, Win A Prize!!!"
Uhhh, this is genius. First of all, anyone who reads Forrester on a regular basis knows that this kind of tone -- not to mention three exclamation marks -- is a little outside the realm of normal for them. But you know what? It garnered a click. I bet it garnered lots of them. The author of this post also carried the gamification metaphor through the post (which was, of course, about gamification) by including this gem at the bottom:
And in case you don't carry around a magnifying glass on you at all times, it reads:
"Oh, and for reading this you get 200* Peter Wannemacher Points!
Earn 500 Peter Wannemacher and you get a high five; earn 1,000 for a signed picture. Subject to rules and regulations. Please email pwannemacher@forrester.com for details & redemptions."
The point? Gamification doesn't have to require fancy coding and an onslaught of engineering and developer talent. Gamification can take place right within your next blog post! Ask readers to look for something -- a joke, an image, a clue, trivia, anything -- to keep them reading to the point at which they take some sort of meaningful action with your content.
HubSpot gives a peek behind the scenes, and everybody wins.
You didn't think you were going to escape this blog post without an example of how HubSpot gamified, did you? Well, this example doesn't include a pretty screenshot, but it's an example of gamification that marketers, manager, business owners -- anyone, really -- can take something away from.
Here at HubSpot, we have several metrics we use to measure customer happiness; one of them is something called CHI -- our Customer Happiness Index. It's one of the ways we know whether our inbound marketing consultants are doing a good job at making our customers successful. You might think that's the kind of metric consultants don't overtly tell their customers about, because it's what they're being measured on -- I mean, isn't that a conflict of interest or something?
I guess it could be ... if you don't have a gamification mindset, that is. One of our consultants decided to gamify CHI with his customers. How did he do it? He told them all, flat out, how they could have higher CHI. "If you blog X times a week, your CHI will go up X points, because the more customers blog, the better they do, and the better customers do, the happier they are." Then -- and this is where the gamification comes in -- he pit customers against each other to see who could achieve the higher CHI. Before he knew it, customers were tweeting at each other about how many blog posts they'd published, how much their Twitter followings were growing, how much their site traffic was increasing ... being awesome at inbound marketing was a competition! And a fun one, at that. Where consultants get high CHI scores, and customers make tons of money. That's a pretty sweet game.
Have you incorporated gamification into your marketing yet? How? What results have you seen?
Image credit: pasukaru76




K. Reichel 9:17 AM on September 20, 2012
It was my understand that in order to run a contest on Facebook one would have to use a third party app and that Facebook prohibits using Facebook to contact winners in a drawing or contest. So how does the game Dr. Reath run where he randomly selects winners from the people that reply to his question and posts their names not violate this rule?
John Kaufeld 9:31 AM on September 20, 2012
It's a great idea, but it violates Facebook's promotion policy (www.facebook.com/page_guidelines.php, specifically item III, E, iii - "...you must not condition registration or entry upon the user liking a Wall post, or commenting or uploading a photo on a Wall".)
That being said, he *could* adapt his concept to the rules by creating a contest entry form through something like Survey Monkey, including the link in the posting, and then *also* inviting people to share their answers in comments just for fun (but not as contest entries).
Wayne Resnic 9:33 AM on September 20, 2012
Going to include "Gamification" across all of my social media on a weekly basis from here on in! Got some good ideas, not only to increase traffic but to also increase footfall in my shop.
Thanks,I've found a lot of useful info through Hubspot!
John Kaufeld 9:35 AM on September 20, 2012
Correction: He would need to create a simple FB app using an iframe and the survey code. From there, he would add the app to his page, then post a link to the app in his contest announcement.
Or just use a FB contest app, which would give him the same functionality but require that people accept use of the app.
captain picard 9:43 AM on September 20, 2012
i love it, MAKE IT SO
Jim Devitt 9:58 AM on September 20, 2012
Great stuff and cool ideas. I do agree with the above, that it is not allowed on Facebook (to offer prizes for comments) however, there is a huge market out there for Gamification and hardly anyone is doing it. I'm just completing a gamification course by Werbach from the Wharton business school. Great stuff.
Lisa Reath 10:30 AM on September 20, 2012
Hi John, I'm Lisa Reath, I lead the marketing for our practice. I really appreciate the suggestions and insight from both your post and the commenters here. We're going to review our approach to this.
We created Truth-O-Meter Tuesday as a way to educate our patients about the importance of Board-certification when choosing a plastic surgeon while having some fun along the way. This week's topic was fluffy but we address serious health questions, fitness, skin care and anything else our patients may be asking about in the office.
We did not ever hear of the word "gamification" although I really like it. Dr. Reath calls it edu-tainment. Incidentally, a side benefit of having a question every week is that we've essentially created a video library on our YouTube channel from addressing key concerns from patients interested in surgery. We have 126 videos and over 33,00 page views there.
Laurie B 12:17 PM on September 20, 2012
Unfortunately Dr. Reath is breaking Facebook's strict rules re: giveaways http://snapcreativity.com/facebook-giveaway-rules/. I'm surprised HubSpot didn't point this out. You guys are usually on top of your game.
Tea Silvestre 7:15 PM on September 20, 2012
Yes! I've been talking about this for a few months now. Have created a way to actually gamify my online group coaching classes by creating a reality web show called "Prosperity's Kitchen." (see prosperityskitchen.com). I'm also using games with a group of loyal readers to test which kinds of "missions" are more engaging. And have recently guest posted around the web about our need to look beyond Content as King because really -- if nobody ever takes action on your content, it's a waste of everyone's time.
John Grubby 3:51 AM on September 21, 2012
"It's surprising to see how many people are unaware of gamification even after spending years in the industry.
Sure, it's not something we can see in every office, but I think it can have a major impact on your business if it's carried out right. Customer support is a good example. A product I use just introduced this "Arcade" feature where people get points for providing support - video .
Would love to see something similar in more of the products I use.
Jorge Franco 11:29 AM on September 22, 2012
I've followed you blog for while now. I find it quite interesting, all you posts are useful, educational and valuable. Congratulations, you got a follower and an advocate. Now, I've heard, as you mention, some "gamification buzz" so far, but they way you put it, is cristal clear. Thanks!
Lemi4 11:29 AM on September 23, 2012
For an alternative viewpoint, from Professor Ian Bogost of Georgia Tech: "Gamification is Bullshit"
(You may recoginze him from his Facebook 'Art Game' Cow Clicker)
Now personally I'm not saying videogame methods are "too holy" to use for marketing but I personally have to agree with Prof. Bogost that we can "aim higher" than "mere gamification" if we want to make marketing & lead engagement more "fun"...
...But yes we still have a whole lot to learn in this space. Definitely.
Respectfully & best regards.
seo services 3:01 PM on September 23, 2012
Wow gamification first time I've heard it called this! I also cant believe you can go on a course to study it! Will have to look in to this more!